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🩸 Dead by Daylight

10.2.0 | Mid-Chapter

📅 06 octombrie 2026 👤 Donnary21st ◉ 9 vizualizări ◷ 8 min de citit
10.2.0 | Mid-Chapter
FeaturesSurvivor Intent SystemSurvivors can send and receive text messages during a matchBy pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel8 messages are available for players to select and se...
FeaturesSurvivor Intent SystemSurvivors can send and receive text messages during a matchBy pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel8 messages are available for players to select and sendHovering the message, and releasing scroll-button/right, will send the messageInputs are customizableSent messages are shown to all Survivors, next to their information on the left side of the screenMessages are predefinedPlayers can customize on Settings their messages selectionOn Match Details, Players can mute and unmute any other player during a matchMuting is not communicated to the muted playerOn Settings, players can deactivate the system, if they want to opt outOn Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opted outFor reducing spamming, a 1s cooldown is applied when players send messages too quicklyIf a player keeps spamming, their cooldown will increase up to 5 secondsWaiting before sending new messages will reset the cooldown to its shortest durationThe "Gameplay" section has been added to SettingsThe options for the system are on the Gameplay Tab, under "Messages"Abandon, Surrender, End TrialAbandon OptionSurvivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to AbandonSurvivor is considered AbandonedKiller Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)Killer is considered AbandonedSurvivor outcome depends on what state they were in when the Killer AbandonedSurrender OptionSurvivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)Survivors are considered SurrenderedEnd Trial OptionKiller Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)Survivor outcome depends on what state they were in when the Killer Ends TrialDev Note:We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:Survivor Condition - If a Survivor repeatedly recovers from being downedKiller Condition - If no Generator has been completed or worked on for a prolonged windowWe added and adjusted existing conditions to ensure the feature's intentions are being met. The intention behind every option type is as follows:Abandon: Gives a Survivor/Killer the opportunity to leave a Trial if conditions do not promote fair or engaging gameplay (i.e. too many bots). This counts as an MMR draw.Surrender: Gives a Survivor the opportunity to leave a Trial if the outcome is inevitable and unfavourable. This counts as an MMR loss.End Trial: Gives a Killer the opportunity to prematurely end a Trial if the outcome is inevitable and favourable. All remaining bot Survivors are Sacrificed, and the MMR outcome depends on the total match results.ContentDev Note: With this release, we are doing a pass on general perks - the perks new players gain access to when they begin their journey. We want to update them because a lot of them haven't been updated in a long time. Dead by Daylight has changed a lot over the years, so it felt right to adjust these and give them more utility or strength. Between making perk tiers closer in terms of strength, simplification or other improvements, there's something for everyone. Additionally, having released the Diminishing Returns system a few updates ago, we've looked at perks we felt could use some adjustments to account for this system being in the game.Killer Perk UpdatesAgitationWhile carrying a Survivor:You gain 14/16/18% Haste. (was 6/12/18%)Your Terror Radius is 12m larger.Bitter MurmurWhenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. (was 16m and 5s)When all Generators are completed, you see the Auras of all Survivors for 16/18/20s. (was 5/7/10s)Dark ArroganceYou basic-vault Windows 15/20/25% faster.Your missed basic-attack cooldown is 15/20/25% shorter. (NEW)Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)Dead Man's SwitchWhen you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)Dev Note: Adding a brief delay before the block can occur will encourage the Killer to pressure the generator they want to defend, which we suspect will lead to more interactivity between both sides.DeerstalkerEvery 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)While a Survivor sees your Aura, you see their Aura.Dissolution3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.DistressingSurvivors within your Terror Radius repair 6/7/8% slower. (NEW)Your Terror Radius is 30% larger. (was 20/23/30%)DominanceThe first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)It is blocked for 25s. (was 8/12/16s)That Survivor screams. (NEW)You see their Aura for 3/4/5s. (NEW)Fire UpWhenever a Generator is completed, earn 1 Token, up to 5.For each Token:You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)You damage Generators 6/7/8% faster. (was 4/5/6%)You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)You basic-vault Windows 6/7/8% faster. (was 4/5/6%)Game AfootWhile chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.Help WantedWhenever you damage a Generator, it is compromised.When that Generator is completed by Survivors:Your successful basic-attack cooldowns are 25% shorter for 70/80/90s (was 40/50/60s)Generators not being repaired regress at 150% speed for 70/80/90s (NEW)Other Generators lose compromised. (NEW)Up to 3 Generators can be compromised at a time. (was 1 Generator)Hex: Blood FavorWhen the trial starts, a Dull Totem ignites.Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.Hex: Nothing but MiseryAfter you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)Whenever you damage a Survivor with a basic-attack:They gain 5% Hindered for 10/12.5/15s.They vault 10% slower for 10/12.5/15s (NEW)Hex: Thrill of the Hunt (Rework)The first time you hook a Survivor, a Dull Totem ignites.When you hook a Survivor, block all Hex Totems for 4/5/6s for each lit Hex Totem.Dev Note: Thrill of the Hunt has been excelling at totem defense, especially on certain Killers. This update aims at requiring a little more input from the Killer to benefit from the totem defense powerhouse.InsidiousAfter being idle for 2s, you gain Undetectable. (was 3/2/1s)Whenever you act, this ends after 6/7/8s.  (NEW)Iron GraspWhile carrying a Survivor:Their wiggle is 75% weaker.They wiggle 10/11/12% slower. (was 4/8/12%)Knock OutWhenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. (was 6m and 5%)This ends early if the Pallet is broken. (NEW)Machine LearningWhenever you damage a Generator, it is compromised.When any compromised Generator is completed by Survivors:You gain 8% Haste for 40/50/60sYou gain Undetectable for 40/50/60sOther Generators lose compromised. (NEW)Up to 3 Generators can be compromised at a time. (was 1 Generator)RavenousThe first time you hook each Survivor, you earn 1 Token. For each token:Gain 4% Haste while carrying Survivors. (NEW)Hook Survivors 4% faster. (NEW)When you have 4 Tokens, all Survivors:Scream.Gain Exposed for 80/85/90s. (was 40/50/60s)Scourge Hook: Monstrous ShrineWhen the trial starts:4 random hooks become Scourge Hooks.The Basement Hooks become Scourge Hooks.While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)Shattered Hope (Rework)Whenever you snuff a Boon Totem, it is destroyed.Whenever a Totem is blessed, cleansed or destroyed: (NEW)Dull Totems are blocked for 16/18/20s. (NEW)Hex Totems are blocked for 16/18/20s. (NEW)You see the Auras of Boon Totems for 16/18/20s. (NEW)Spies from the ShadowsWhenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)Superior AnatomyWhenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)UnboundWhenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)Undone (Rework)Whenever you hook a Survivor, you earn 1 tokens, up to 3.Whenever you damage a Generator, spend all tokens. For each token spent:The Generator loses 8/9/10% progress.The Generator is blocked for 8/9/10s.UnrelentingYour missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)Your successful basic-attack cooldown is 10% shorter. (NEW)Dev Note: Diminishing Returns allows us to return the long-since-removed successful basic-attack ...
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